There were really just a few basic changes that directly impacted the Trooper while leveling:
- Field Triage now reduces the cost of Medical Probe by 1 (down from 2).
- Supercharge Cells now restores 1 Energy Cell (down from 2) when used and increases all damage and healing dealt by 5% (down from 10%). The shield applied by Kolto Bomb now reduces damage taken by 5% (down from 10%).
- Trauma Probe now costs 2 Energy Cells to activate.
After several days of trying to get my groove back with combat medic leveling, I eventually caved this weekend and switched back to a Gunnery spec. So far, I'm having much better results with Gunnery, using either Tanno or Elara as a companion. Demolition round got a pretty significant buff in the patch, although Grav Round received a bit of a nerf, increasing it's cost and cast time. However, as long as I don't spam it constantly, I'm not finding ammo to be that big of a deal for Gunnery at this point.
I will say that I'm disappointed at the changes to Combat Medic. I was really enjoying being able to level as a healer and to have the viability of that approach significantly hampered by a patch is a bit annoying.
I have managed to get my Trooper to level 47 and am working my way through the Hoth bonus series before heading off to my final planet - Corellia.
After finishing the Trooper, I'll be switching next to finishing up my Imperial Agent who is sitting on Alderaan at level 29.
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